

New enemies, such as the Roman Empire-inspired Legion, are introduced while older ones from the classic Fallout series, such as the New California Republic (NCR) and the Khans, are back. The sleepy town of Goodsprings almost put me to sleep, but the good news is that once you get past it and further on into the desert, things improve considerably.Īside from the recycled look outside of Nevada's desert sands and New Vegas' Strip, the factions add plenty of neon glitter to the gameplay in this new, Western frontier. From there, it's up to you to decide where to go: Find your killers or get into trouble.įor lack of a better set of words, getting started in New Vegas is pretty boring. After picking your look, stats, traits and tagging a few skills, you're sent to the desert town of Goodsprings. As a nameless courier who was killed for what you were delivering, you're resuscitated from near-death by a country doctor and introduced to the character creation system, which hasn't changed much from Fallout 3. New Vegas shoots you in the head and dumps you in the desert with Ron Perlman's familiar voice reminding us that war never changes.

Suitably biblical ending to the place, don't you think?" The downside is that some of the desert sand had gotten wedged between the lines. Abrams did with the new "Star Trek" by giving it a new timeline. The separation between Fallout 3's and New Vegas' stories is similar to what J.J. Obsidian has leveraged its extensive experience by bringing its own "flavor" to the desert. Bethesda's own take on Fallout is proof positive that postapocalyptic RPGs have a future with the current generation of players. Several of Obsidian's own had worked on the first two Fallout titles on the PC, in addition to many of the classic RPGs that are regarded as milestones within the genre.

To Obsidian Entertainment and fans who remember Black Isle Studios, Fallout: New Vegas can seem like a long-awaited homecoming.
